I sped through it without ever getting stuck – there are very few items to pick up and very few places to put them. Were you hoping for a difficult puzzle game that would tax your lateral thinking in the same way Day of the Tentacle did? If so, Broken Age might feel a little flimsy to you. If you backed Broken Age hoping for the return of the point-and-click adventure, what exactly did you want from that? Did you want a story-focused game with great 2-D art? If so, there's no way you could be disappointed. It ends on a hell of a cliffhanger, though. It's difficult to discuss the themes of a story when nothing's been resolved yet. I actually don't want to go too deeply into the story for a couple of reasons: One, discovering what's going on is the game's greatest pleasure two, none of the questions get answered at the end of the first act. Superficially, they'd both appear to be in entirely different circumstances, but in reality they're in analogous situations, trapped by the expectations of their parents and about to break free. The game begins by giving you a choice between two protagonists: A girl from a small village named Vella and a boy on a spaceship named Shay. Brutal Legend showed that Schafer's reputation as gaming's comedian-in-residence was selling him short he can also pull off stories with real emotional depth. Slight annoyance aside, it wasn’t enough for me to moan about it, especially when everything else is so spot on.It's fun to watch this game happen in front of you, and fun to click through every single piece of dialogue since Schafer's writing is so polished. If there’s anything that irked me about the puzzles is that sometimes I had to backtrack to a previous area to obtain an item that I got ridden of prior or some may require precise timing to accomplish. Puzzle solutions are always a few short minutes away and long gone are the genre’s nonsensical conundrums that have plagued gamers for years. In fact, it’s definitely on the easy side but not once did I complain since Broken Age isn’t meant to stump players. I should preface that Broken Age isn’t a hard game. “Puzzle solutions are always a few short minutes away and long gone are the genre’s nonsensical conundrums that have plagued gamers for years.”īack on the topic of puzzles, since this is a point-and-click adventure from the man that basically pioneered the genre, you better believe Broken Age has them. Broken Age isn’t an overly lengthy game, nor are there any narrative differences to warrant repeat playthroughs, but what is on display is an incredibly polished and memorable adventure game that should be experienced by anyone who has a slight interest in games. If it wasn’t for the distinct art style giving it away, I would have thought I was playing two different games. What I loved most about this concept is how it kept me guessing for the first half as to when and how these characters will meet. This is especially handy when faced with a tricky puzzle, and even more impressive to witness just how snappy it is with no loading screen. You can start the game playing as Vella, and switch to Shay at any time or vice versa. Broken Age shows its ambitious side by allowing players to seamlessly jump between both characters without interruption.
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